# Puzzle 1 - Physician,
Heal Thyself
Requires: One villager
(adult or child).
To the left of the
enclosure, across the stream, is the science lab. Just below the lab
(south) is the hospital,
guarded by the pain totem.
In the hospital are some
blue mask heathens, and a purple mask heathen who is sick.
Set one of your children
(or adults) to healing, then drop them on the purple mask heathen
until he/she is
healed.
Once the purple mask
heathen is healed he/she will convert and join your village. You now
have an extra adult to
work, and one who is also an experienced doctor.
# Puzzle 2 - Food,
Glorious Food
Requires: One adult
villager (at a minimum).
Your villagers will
appear inside a flimsy bamboo enclosure. Set your adults to building and
drop them on the bamboo
and they will start tearing it down to build a food bin.
When the food bin is
finished you have solved the puzzle.
# Puzzle 3 - The Hungry,
Hungry Totem
Requires: Bees, adult
builder, child for distraction.
Above and to the right
of the enclosure is a noni bush. There is a Hungry Totem in front of it.
In order to get food
from the bush, you need to get the guards away and tear down the totem.
Use the bee power on the
bush. This will do two things: (1) Increase the number of noni berries,
and (2) temporarily
drive away the red mask heathen.
Once the heathens near
the bush run away use a child to distract any orange masks in the area,
then drop your adults on
the totem to tear it down.
Keep the orange guards
away and keep your adults on it until the totem collapses. This will happen
fairly quickly.
Once the totem is gone
the red mask and the orange mask will go elsewhere. Now you can harvest food.
# Puzzle 4 - A Little
Knowledge is a Dangerous Thing
Requires: Bees or
Lightning power, adult builders, children for distraction.
The totem is guarded by
this time by one or two orange masks and a red mask. The red masks will not
chase your villagers, so
you need something that will distract both types of guards.
The easiest for doing
this is the lightning power, which is 100 energy. If you have this ability by
this time, then use it.
If you don't, then you
can use the bees.
Hit the totem with
lightning and the guards will run off. As soon as they are far enough away drop
every adult you have on
the totem to dismantle it.
Orange guards may come
back early or come out of the lab. If they do, distract them with children
while your adults are
tearing down the totem.
If the red guard comes
back before you finish, just move your adults back to farming/building and
let your energy build up
again. You can accelerate this process by double collecting relics.
Hit the totem with
lightning again if necessary, then finish pulling down the totem.
Once the totem is gone
the guards will leave and you can access the lab.
# Puzzle 5 - Organic
Farming
Requires: Construction
level 2, 1 master scientist, 1 master builder, other builders.
Once you have all of
those, turn your attention to the farm and the broken aqueduct above (north)
of the lab.
Drop your master
scientist on the aqueduct and they will start to supervise the work.
Drop a master builder to
start construction, then any other builders you have as well.
Once the aqueduct is
repaired the farm will be ready to go.
Supposedly you need a
master builder, but I have found that as long as you have the master scientist,
any builder will do.
At this point the purple
masked farmer will convert to your tribe and drop a piece of the necklace.
Have a child pick up the
piece.
It will take 2 hours (in
fast speed) for food to grow, but you can make it bloom instantly if you
have the instant bloom
"godly" power.
# Puzzle 6 - Dem Bones
Requires: Puzzle 7
solved, several builders.
Once the Blocking Totem
(puzzle 7) is gone, wait and the heathens will drift away to other places.
You can then drop
builders on the mausoleum to clear the blockage.
Towards the end, the
purple mask heathen who sits by the mausoleum may try to put the blockage back.
Don't worry about it,
just make sure that there are three or more builders clearing the rubble.
# Puzzle 7 - The Bigger
They Are, The Harder They Fall
Requires: Master
Builders (preferably 3 or more), Lightning power, children for distraction.
Puzzle 7 is to take down
the blocking totem, which guards the entrance to the mausoleum.
Drop a master builder
(or several) on the totem to start taking it apart.
Once you start to work
on this totem, the guards and others from the mausoleum will come and try
to rebuild it.
Your builders will run
away, make sure they don't go far.
Once the totem is
surrounded by the guards, hit it with lightning.
When they run away, drop
your builders back on to tear it down.
If any orange guards
come back early, you need to keep them distracted with a child.
When the red and blue
masks come back and start repairing the totem, hit them with lightning again.
When they leave bring
back your builders and keep tearing down.
Repeat as necessary
until the totem is gone.
# Puzzle 8 - Kids Do the
Darndest Things
Requires: Six children
under the age of 14.
This is the Hollow Totem
that sits beside the dry lake.
Your builders can't take
this one down, you need to stuff it with children.
Notice the holes, there
are five of them.
Five children can fit
comfortably in the totem. A sixth will cause it to collapse.
Drop children on the
totem and wait until they go in. When the holes are filled with eyes, drop
the sixth and the totem
will collapse.
# Puzzle 9 - Go Speed Racer,
Go!
Requires: A builder
(adept or master), time warp power, 500 energy, and the purple masked master
builder to be sitting in
the area.
To the right of the
blocking totem are two small areas that look like building supplies.
To convert the purple
mask master builder, you need to beat him/her at a building contest.
The purple mask master
is very fast, however.
The purple mask master
also tends to wander, so you can't do the challenge until he/she is sitting
below the challenge
area.
Bring your master
builder to the area.
Use the time warp powers
on him/her, and they will speed up.
Drop the builder
immediately on the left pile of supplies, and he/she will quickly build an
object.
If you finish first, the
purple mask will convert to your tribe.
The necklace piece will
actually drop near the statue, near where the other three pieces of the
necklace are.
Drop a child on the
piece and they will bring it to the rest and assemble the necklace.
# Puzzle 10 - The Lady
in the Lake
Requires: Energy of 1,200
(you'll need to do it in stages), tempest power, revive power.
Go to the dry lake area
and trigger a tempest (storm). Then trigger a second (you must trigger the
second while there are
still puddles in the dry lake).
After two storms the
lake will fill up.
NOTE: If you don't have
the capacity to do two storms in a row, you can still do this. Just wait
until after it rains and
there are puddles in the dry lake, then trigger a tempest.
Now you need to recharge
to 600 energy to use the revive godly power.
When you have the
energy, use the revive godly power on the lake and the fish will come to life.
Now your farmers can
fish. Unfortunately, until you convert the orange and red masked heathens,
they will interfere with
your farmers as they pass by their village.
# Puzzle 11 - Pain, I
Can't Get Enough
Requires: Lightning
power, at least 100 energy (preferably 300), several builders.
The pain totem has no
guards, but it gives off electricity so no one can touch it.
Hit the pain totem with
the lightning power, then drop your builders on it to take it apart.
If its power comes back,
hit it with lightning again and finish demolishing it.
# Puzzle 12 - Over the
Rainbow
Requires: Clothing hut
built (level 2 science), 2 or 3 random adults, several builders.
This is the Rainbow
Totem that guards the hot springs pools.
After the clothing hut
is complete, three dye pots will appear at the top of the screen, to
the right of the pool
and above the farm.
You can use these to
drive all of the heathens out of the pool long enough to take down the totem.
You need two or three
adults to take dye to the pool. Drop the first adult on the yellow pot and
wait until he/she picks
it up and starts towards the pool.
Then drop the second
adult on the red pot. Do not wait for the first one to reach the pool, if
you do the yellow dye
will wash away before the red can get there.
Watch as the adults drop
first the yellow, then the red dye into the pool. The water will turn a
nasty orange color and
the heathens will leap out.
This also works with the
colors in the order of the totem, red, yellow blue (requires 3 adults).
When they do, drop your
builders on the totem to take it down. Repeat with the dyes if the heathens
come back before you can
get the totem down.
This will clear the
heathens out of the pool. At this point, the only place they can go is the
broken down village in
the south east corner of the map.
# Puzzle 13 - The Proof
is in the Pudding
Requires: Level 2
science (the back of the lab must be rebuilt), a master scientist.
After you purchase 2nd
level science, the lab cleans up a bit and there is a large
"blackboard"
on the back wall made of
animal skins.
Drop a master scientist
on this board and they will proceed to write out a mathematical proof.
If they are correct, the
purple masked master scientist will celebrate, then walk over to the
mat and sit down,
thinking.
You can tell they are
thinking due to the light over their head. Wait for the light to go out
(an hour or two
depending on what speed you are playing the game at).
When they are no longer
thinking repeat the process with a master scientist. Wait again and repeat
a third time. After the
third time the heathen will convert.
The heathen will drop a
piece of the necklace, have a child pick it up.
# Puzzle 14 - Talk to
the Hand
Requires: Level 3
construction, level 3 spirituality, builders.
Once you have the levels
of technology, start dropping your builders on the statue and they will
complete it.
Once the statue is
completed it will increase your maximum energy level.
You can also drop
builders on the completed statue to polish it. This will give them building
experience.
# Puzzle 15 - There Are
None So Blind...
Requires: The mausoleum
to be completely cleared (puzzle 6 and 7), random adults, fire in the
fire pit.
When you have finished
clearing the mausoleum, a shallow pan will appear on the steps. Drop an
adult to pick it
up.
The adult will take the
pan up the stream and drop it near the mysterious pot, halfway between
the food bin and the
science lab.
Drop an adult on the
shallow pan and they will start to pan for gold. If they are successful,
they will fill the pot
1/3 full of gold.
Keep dropping adults on
the pan and panning until the pot is full.
When the pot is full
drop an adult on it and they will take it to the fire.
Wait a bit, and the gold
will turn into a large orb. When it does, drop an adult on it and they
will take it to the
Blind Totem at the edge of the forest.
When they put the eye in
the totem, the hidden section of the forest will clear and you will see
the chief.
# Puzzle 16 - The Big
Kahuna
Requires: Conversion of
all of the purple masked masters (puzzles 1, 5, 9, and 13), all pieces
of the necklace, several
children.
After each of the purple
mask conversions, you should have a child take the piece of the necklace
that they dropped to the
statue.
The child who brings the
last piece will assemble the necklace.
This necklace belonged
to the chief's daughter.
Once the necklace is
complete, drop someone (adult, child, it doesn't matter) on it to take it
to the chief.
The chief will convert
and join your tribe. The former chief is a master in all six specialties.
# Puzzle 17 - My Mommy
is Stranger Than Your Mommy
This is an extra puzzle
that will only appear in games sold in the first few weeks directly
through Last Day of
Work.
Requires: at least 3
nursing mothers, children to distract the orange guards.
You may have noticed the
heathen "mommy" sitting in the ruined village in the southeast corner
of
the map.
Mommy is almost never
alone, the guards are always there except when they are drawn away, or when
it rains.
Distract the guards away
and drop a nursing mother onto "Mommy" to talk to her.
Wait until the
"Mommy" is listening, then drop another nursing mother to talk.
Again wait, then drop a
third nursing mother.
Basically you want all
three mommies to be talking to the heathen "mommy" at the same time.
At this point she will
convert.
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