Cheat Codes: ------------ Type one of the following codes at any tank screen to activate the cheat function: Result Code ----------------------------------- All fish look dead - zombie Space background - space White screen background - void New breeder fish birth sound - welovebetatesters New prego birth sound - supermegaultra Displays time on tank - time Original prego sound - prego Background waves - wavy Hint: ----- when you have alot of money. go to the folder 'userdata' and copy the file user 1. if your the only user. to the desktop then rename it user 2 and copy it to the userdata folder in local disc foldeer where you installed the game. and open the game. there will be a new profile, go into the new profile and type give at the main menu and give the money to the profile you used most. do this many times for lots of money. Unlimited shells: ----------------- Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. You have to first get two users past the first tank. After that, get one user to rack up some shells (at least 500 to 1000). Then, type give at the main menu. A screen should appear with your two user names. There should be one name on top of the other. For example: Remember the order. Refer to the user name on top as "User 1" and the one on bottom as "User 2". Remember the user number for the user with the shells. Then enter the game folder (usually c:program filespopcap gamesinsaniquarium deluxe). Enter the "userdata" folder in the game directory. Copy the user file (the number being either 1 or 2, depending on which user you want the shells to be transferred). Copy those user files and paste them in a safe place (such as the Windows Desktop). Then, give all of the shells from one player to the other. Exit the game and the move the user file you put in the safe location back into the "userdata" folder in the game directory. Select "Yes" or "Yes to all" when asked if you want to overwrite the files. Start the game again. The user who you gave the shells to will still have those shells, but the user who gave that person the shells will still have the shells that you had in the beginning. You can do this repeatedly for unlimited shells. Secret Virtual Tank Fish: Kilgore: ---------------------------------- Bought for 50,000 shells, Purple Ultravore. Silver trophy: -------------- Unlock all four bonus pets, reach the four pet limit, and have the seven pet virtual tank limit. Amp the Eel: ------------ Amp can only electrocute your guppies, which means that if you have another type of fish, you will not risk losing the game. Also, you can tell Amp when to electrocute your tank by clicking on him. He will start by signaling you when he can electrocute the tank by making this electrocution sound, and you will see a yellow lightning mark on his body. If you click on him again, it will turn orange. Another click will make it red, and clicking him again will result in the shocking of your fish. Bonus Pet Brinkly: ------------------ Get 20,000 shells. Brinkly requires you to feed him. When you do so, he will toss up stars which can be converted to money, or used as food to feed your Starcatcher. Stars are not the only things that Brinkley throws. He will throw money in any form, including treasure chests. Note: The more valuable the item, the rarer. Also, he will not throw coins or beetles. Bonus Pet Nostradamus: ---------------------- After buying Brinkly, get 25,000 shells. He drops snot that counts as one dollar. In virtual tank, the snot also works as food. Bonus Pet Stanley: ------------------ After buying Nostradamus, get 30,000 shells. He will shoot balls at your enemies and do some serious damage. Bonus Pet Walter: ----------------- After buying Stanley, get 35,000 shells. You can click on him to punch your fish or pets around or make your big fish drop a coin. Bring four pets to a level: --------------------------- After buying Walter, get 40,000 shells. With this you can buy the option to bring up to four pets to any level. Clyde the Jellyfish: (Story 6 of 33): ------------------------------------- Clyde, much like Stinky likes collecting money. Unlike Stinky though, doesn't collect money for just any lady. He is actually saving up to fianlly get his mother the operation that she needs. So just remember that every dollar left over at the end of a level might just go to Clyde's mother's operation fund. Easy shells: ------------ When you have Amp the Eel, begin playing the game normally and accumulate some shells. Then, buy yourself a different type of fish and keep it alive. Once Amp tells you he can electrocute the tank, click on him until the lightning mark turns red and spend all your money on guppies. Once you have used up all your money, click on Amp. This should make him shock the whole tank and you will see a lot of diamonds drifting downwards. Repeat this to accumulate more money. In virtual tank, set it up so you have Clyde, Seymour, and Zorf. Turn the screen saver on and they will earn you coins. Note: You must have some medium or large fish. When in virtual tank, turn on screen saver mode. Allow fish to drop shells, show coins collected (power save mode is optional), and get a lot of fish. Then put Preggo, Zorf, and Stinky. Leave it running to accumulate a large number of shells. Every day, buy a normal guppy and name it SANTA. It will turn into a Santa fish and drop bags worth 20 shells. Then, have Meryl, Presto, and Clyde (or Stinky). Change Presto into Meryl. Every time Meryl or Presto sings, Santa will drop three bags (each worth 20 shells). This trick is useful if you want to easily get through the levels to reach the bonus round to earn more shells for your virtual tank after you have completed adventure mode. Take Amp, Angie, and Presto as your pets for any level. In the beginning, change Presto into Prego, so that you can have a lot of guppies. When Amp is ready to shock the tank, change Presto into Angie, so that you have two Angies. Then, before you shock, buy as many guppies as you can. Then, shock the tank. You will get lots of diamonds, and will lose hardly any of your fish because the Angies will revive all of your fallen fish. You will most likely only lose about four to five fish. When you are playing the game where the shells are falling and you must click on them and put them in the bucket, just click on any bags. You will get a massive combo and may even get over 2,000 shells when you finish. Save up 15,000 shells. Buy a breeder. Raise it until it fully grows. Wait for the free fish. Sell the breeder. Then, wait for the baby fish to grow. Wait to it grows to a large one and it will be worth 10,000 shells. If you are lucky, it will grow into a King guppy worth 15,000 shells. The breeder can be sold for about 5,000 to 15,000 shells, thus paying for itself. In tank two in challenge, complete it ten times get 50,000 shells. The tank three challenge reward is 20,000 shells. Pets: Clyde (collects shells), Seymour (take into all tanks; slows shells and increases total quantity gathered), Stanley (attacks all aliens but is especially helpful by exploding fireballs from Type U alien before fireball reaches targeted fish), Presto. Presto 1. Start out by changing into Shrapnel until you collect ten or more medium to large guppies. Change into Meryl. If there are tremendous amount of coins to collect after Meryl sings, change into Stinky to help collect coins then change back into Meryl. When the alarm sounds, change into an alien fighter according to the type of pending alien as follows. For Alien Types D and U, Change into Angie (Stanley will explode most fireballs; Angie will revive most all fish killed). For Alien Types P and II, Change into Gash. In the time trial mode, tank 2, bring in Clyde (Octopus), Meryl (Mermaid), Seymour (Turtle), and Presto. Start with Presto as Vert (Skeleton Fish). Collect as much money as you can and buy as many guppies as fast as possible. When you have the food upgrade options available, upgrade quickly to the pills. Also upgrade to dropping the maximum amount of food at a time. Once you have the food upgrades, buy a few helpers from the egg icon with the question mark. Try not to go over $800.00. Once you have lots of guppies dropping coins, change Presto into Stinky (Snail), even if one of the bonus pets you bought was already Stinky. Then, buy guppies until you find all you can do is feed fish. Let Clyde and Stinky get your coins. You should end up with over a hundred thousand by using this system. If lucky enough to get two Stinkys collecting coins, it is possible to get over $150,000, which is about 7,000 or 8,000 shells. Note: Alien Type "G" is usually the most common alien in this tank; upgrade the food to pills and maximum pills as fast as possible. Fish feeding: ------------- When you feed your fish, always drop your food from above. If your fish are not hungry yet, and then they get hungry, they can still chase after that piece of food rather than you dropping another one. Food upgrade for virtual tank: ------------------------------ After you buy the alien attracter (50,000 shells and Bubbleator required first), you can get a level three upgrade food for 20,000 shells. Gold trophy: ------------ Unlock all the stories in challenge mode. Itchy the Swordfish: (Story 4 of 33): ------------------------------------- Itchy wasn't always the grizzled, alien-attacking warrior that he is today. In fact, he used to be a watercoloring, vegan pacifist. Until oneday an alien invaded Itchy's tank. Itchy tried to reason with the alien, but it wouldn't listen. The alien ate Itchy's friends and this is when Itchy swore a blood oath to kill all aliens. Meryl the Mermaid: (Story 9 of 33): ----------------------------------- Meryl delights in thrilling audiences around the world with her virtuoso singing talent. She has never been able to measure up in the eyes of carnivores or ultravores though. These fish view her simply as another unoriginal corporate- sponsored pop star. To her critics, Meryl would like to point out that she has never sold out by making a music video. More shells: ------------ To increase your number of shells exponentially, you'll have to go into your system files. First, make a whole ton of users in the game. Ex. name them USER 1....USER9. Play as one of the users and get some shells (complete the first tank). Quit the game. Then look for the directory where you installed Insaniquarium, and go into the userdata folder. Copy user1.dat and make as many copies of this file as you have users in the same folder. Ex. if you have 9 users, copy user1.dat 9 times. Then rename them to user2.dat, user3.dat... etc. Run Insaniquarium. Type 'give' in the menu screen and you'll see a box with all the users in it. From there, you can transfer all the shells to one user (preferably the first user). Close the box, and then in Meryl's voice bubble, click 'If this is not you...' and change users. Repeat shell transfers. Quit the game and, again, copy user1.dat and repeat the renaming process. New fish for sale: ------------------ The game uses your system date and time for the Virtual Tank. Change the system time to 11:59:59 p.m. to see the new fish for sale. You can also make fish grow very fast by feeding them three times then advancing your clock to 11:59 p.m. and repeating this process seven times. Note: For this to take effect, you must exit the game and reload it every time you change your clock. Niko the Oyster: (Story 2 of 33): --------------------------------- One question that always comes up when talking to Niko is: Why doesn't Niko open his mouth more often? There is a reason for this. It's because Niko thinks that opening his mouth may allow demons to steal his soul. Therefor, he keeps mouth opening to a minimum. Prego the Momma Fish: (Story 4 of 33): -------------------------------------- Everyone knows Prego as the loving mother to a thousand guppies. But the question on everybody's mind is: Where did she get that exquisite scarft? Prego answers, "Oh this thing? Son 183,241 gave it to me... no wait... it was son 183,240. I always get those two mixed up." Ratings: -------- Note: These are from 0 to 5, with 5 being the best. 1. Stinky:(2) 2. Niko: (2) 3. Itchy: (1) 4. Prego: (4) 5. Zorf: (3) 6. Clyde: (1) 7. Vert: (1) 8. Rufus: (4) 9. Meryl: (4) 10. Wadsworth: (3) 11. Brinkley: (1) or (4) if used correctly 12. Stanley: (3) 13. Walter: (4) 14. Nostradmus: (1) or (5) in VT 15. Gash: (0) or (4) 16. Amp: (1) or (3) 17. Rhubarb: (4) or (1) 18. Blip: (0) in Challenge or (4) 19. Gumbo: (3) 20. Sharpenal:(2) 21. Seymour:(3) 22. Nimbus: (1) 23. Presto: (4) 24. Angie: (5) Recommended combos in 7 pets only: ---------------------------------- Best Offensive and Defensive : Rufus, Presto, Itchy, Angie, Gumbo, Wadsworth, Stanley. Note: Gumbo is used because it does not work with large guppies and sometimes Wadsworth just freezes. Best money team: Presto, Stinky, Niko, Clyde, Seymour, Nimbus, Meryl. Best Population team: Prego, Presto, Wadsworth, Blip, Angie, Rhubarb, Zorf. Recommended helper combo: ------------------------- A good helper combois Niko, Meryl and Vert as a money making te am, You can get the maximum money with these. Rufus the Fiddler Crab: (Story 8 of 33): ---------------------------------------- Rufus started his career as a dance instructor, teaching people how to do his pattented pop and lock aim routine. When his dance studio burned down in a freak accident, Rufus became a mercenary for hire, using his dance skills to amplify his already potent natural fighting ability. Santa fish: ----------- Buy a guppy from the virtual store and name it SANTA . The guppy will turn red and white and sing Christmas songs. It will also drop bags worth 20 shells. Note: This can only be done once. Stinky the Snail: (Story 1 of 33): ---------------------------------- Stinky knew from an early age that he was different from the other snails. He had the fever, the money fever. He was all about collecting money. But what does Stinky need with all that money? Stinky answers, "It impresses the ladies." Stories: -------- Stories can be unlocked in challenge mode. Each challenge tank must be repeated several times to be able to unlock all 33 stories. Strange hometowns: ------------------ Note: This is only on Virtual Tank. When buying a normal guppy from the store, give it a strange name. This will cause the fish to have an awkward hometown. For example, "Santa" will have a hometown of "North Pole", and "Fury" will have a hometown of Mars. Vert the Skeleton: (Story 7 of 33): ----------------------------------- Some people are afraid of using Vert because they think that he is an undead product of dark occult forces and therefore may turn against them at any time. This is simply not true. Obviously, a bad skeleton would not give you gold coins. He would drop rat poison. Wadsworth the Whale: (Story 10 of 33): -------------------------------------- Wadsworth has made quite a comeback since his accident several years back. Hopelessly addicted to plankton and abbandoned by all his friends, Wadsworth lost all muscle control one day and accidentally ate all the fish in his mouth. Since fishing rehab four years ago, Wadsworth has re-entered himself in Insaniquarium players' hearts. Zorf the Seahorse: (Story 5 of 33): ----------------------------------- Some people wonder, why doesn't Zorf upgrade to level 3 food? The reason is that Zorf thinks that most foods are too rich in fat and artificial preservatives. The level 2 food on the other hand is raised one hundred percent organically and has no artificial flavors or additives. Tap on glass: ------------- Right click on any screen and a noise like tapping a fish tank will happen. Dirty tank: ----------- Enable the space code in your virtual tank and leave your game alone for a few months. After awhile, get disable the space code and your tank will be strange looking, with algae forming over it. Growing fish: ------------- Choose Angie for a special fish before you start. When press U an alien appears. Let it kill all your fish. Then, let Angie bring them back to life They will be hungry. Feed them. Repeat this a few times and they will become big. Fast-Forward Time: ------------------ If you’re tired of waiting for a certain time in real life for your game to restock your virtual tank (or whatever), this will quickly solve it. Save your game and close it, and then go to your PC’s time. Manipulate the time so that it increases as much as you need it to (both on the clock and calendar, if necessary), and then head back to your game. The game will read your PC’s new time and date and act accordingly. Hint: ----- If you have 35,000 shells then spend it on the fish that is cost 35,00 shells then the next 4 days sell it it will say that you will get alow amount of shells but you will get 2,000,000,000,000 shells instead ! Trust me it works because I do it all the time ok. Bonus Shop stuff: ----------------- In the virtual shop, in the bottom left corner there will be very expensive stuff. The first item is a bubbulator, which will allow you to have up to 20 fish in your tank. The second item is an Alien Attractor which lets aliens(that dont eat your fish) into your tank. The third item is a food upgrade, allowing you to drop pills. The last item will be a sort of fish named Cookie. Don't change the name! It's a very special fish which will help feed your more exotic fish. Tips and Cheats: ---------------- 1. Getting lots of SHELLS $$$$$ 1) Buy WALTER use him to punch a fish, it will drop shells. ONLY WORKS ON VT 2) Buy expensive guppy, change time to (11:59:59 pm) feed fish 3 times and change time again and feed again repeat over until fish grows to large size sell it. 2. Trophy 1) Silver : buy the following - all bonus pets *total price = 110,000* - 4 pet limit *price = 40,000* - 7 pet limit in VT *price = 45,000* 2) Gold : unlock all stories from challenge mode. 3. Fish in VT and Prices 1) guppy: 25 2) carnivore: 100 3) ultravore: 10,000 4) starcatcher: 2,500 5) guppycruncher: 2,500 6) beetlemuncher: 3,500 7) breeder: 5,000 8) ballfish: 20,000 9) sylevster(blue alien): 15,000 10) invinsible fish: 40,000 11) speedy fish: 40,000 12) special food fish: 25,000 13) glutton fish(makes strange sound when eating): 30,000 14) singing fish: 30,000 15) bilaterus head: 10,000 4. Equip in VT 1) bubbulator lets you have 20 fish instead of 10: $ 20,000 2) alein attractor lets aleins come to your tank it will not eat your fish: $ 50,000 3) food upgrade: $ 20,000 4) tanks: $ 15,000 5. Codes type in while you play(type again to stop) 1) zombie: fish LOOK dead 2) space: space background 3) void: white background 4) supermegeultra: change sound of Prego 5) welovebetatesters: change sound of breeder 6) time: show time 7) wavy: see waves Faster gun firing: ------------------ If you have a mouse with a scroll wheel, click the Left Mouse Button and the Scroll Wheel to fire twice as fast at aliens. The Extraterrestrials: ---------------------- Click on the alien’s head to keep him at the bottom of the tank and away from your fish if your fish are at the top. Mermaid: -------- Click on the mermaid and she will move here tail. Sandbox Mode: ------------- Enter the following cheat at the game’s main menu to unlock Sandbox Mode: Up, Up, Down, Down, Left, Right, Left, Right Bonus pets in sand box moe: --------------------------- A=brinkly S=nostradamus D=walter F=stanly Make sure letters are capitalized. Gus easy defeat: ---------------- When you're fighting Gus (fish food eating alien),when Gus eats a fish, he loses health. Nostradamus (in game version 1.1): ---------------------------------- If the new-born guppies eats the nose droppings, they will turn into another Nostradamus. When the alien alarm goes off during the game, Nostradamus will sneeze most of the times and the alarm will stop and the alien will not show up. Hungry Stinky: -------------- First go to Adventure mode, any tank and use stinky as a pet, and steal all the coins from him, not allowing him to collect ONE COIN and eventually he will turn a hungry fish-looking color, shell and all. SandBox Mode: ------------- Get a Silver or Gold Trophy (It's more easier to get the Gold Trophy.how to unlock Gold trophy ,Unlock all stories from challenge mode). At the Main Menu Screen, press the following buttons to activate SandBox Mode: [Up], [Up], [Down], [Down], [Left], [Right], [Left], [Right], B, A and you can now activate SandBox Mode. Codes for SandBox Mode: ....................... In SandBox Mode, here are some buttons to summon Items, Fishes and even Pets. q - stinky w - niko e - itchy r - prega t - zorf y - clyde u - vert i - rufus o - meryl p - wadsworth a - seymour s - sharpel d - gumbo f - blip g - rhubarb h - nimbus j - amp k - gash l - angie ; - presto z - m= aliens (Note: Make sure the "Caps Lock" is "off") BONUS PETS: ----------- A=brinkly S=nostradamus D=walter F=stanly (Note: Make sure the "Caps Lock" is "on"). How to get unlimited coins in vt or adventure: ---------------------------------------------- If you select amp and angie in any tank you can have unlimited coins. first grow about ten fish to full size in adventure mode. When amp uses his noise click on him so he shocks the fish. Then when they die angie will bring them back. When your fish die they will turn into diamonds angie will bring them back. if you get 20 or 30 of the fish you can be rich in adventure mode. This code only works in adventure mode or virtual tank. Im not sure about challenge i havent tried it yet. 999999 Shells: -------------- While playing Virtual Tank Mode, type (thousand shells) you'lll get 999999 shells. Nose invasion: -------------- First enter an adventure, time trial, bonus adventure or challenge mode. Choose Presto the tadpole, Nostradamus the nose and Prego the momma fish. Don't buy any food upgrades except the 3 foods at one time upgrade. Let Prego make some baby guppies. Leave the guppies hungry for a while. They turn pink & green and start eating his nose droppings. When a guppy eat a nose drop it turns into a nose. Note: All sizes of guppies can do this. Best pet combo for levels: -------------------------- The only pets that u will ever need on the insaniquarium levels are angie, blip and presto. Angie because she will bring them back from the dead, blip because he will give u all the info u need and can really help u out (i have no idea what i'd do without him) and presto because if u want someone else instead u can change him at any time. (This combo is very useful because u can have who u need when u need them). Walter makes you rich in shells: -------------------------------- First, buy walter, the 4th bonus pet, second choose him in Virtual Tank, Third, click on him to punch a fish and the fish will drop a shell except for fishes that didn't buy in fish emporium. If the fish did not drop shell, that means the fish is hungry. Easy shells: ----------- * This trick is useful if you want to easily get through the levels to reach the bonus round to earn more shells for your virtual tank after you have completed adventure mode. Take Amp, Angie, and Presto as your pets for any level. In the beginning, change Presto into Prego, so that you can have a lot of guppies. When Amp is ready to shock the tank, change Presto into Angie, so that you have two Angies. Then, before you shock, buy as many guppies as you can. Then, shock the tank. You will get lots of diamonds, and will lose hardly any of your fish because the Angies will revive all of your fallen fish. You will most likely only lose about four to five fish. * To make more money, put Angie and Amp in the same tank. When Amp is ready to shock, click on him four times to kill the fish in the tank and get diamonds. Angie will revieve the dead fish. You can do this repeatedly. * Go to your Virtual Tank and make sure you have bought at least four pets to a level. Bring in Meryl, Seymor, Zorf, and Clyde. Then, buy a guppie and name him Santa (only once). Right click your screen and select "Properties". Click "Screen Saver and set it to one minute for the wait time. Allow the PC to idle and you should have a large number of shells after awhile. Survive Forever: ---------------- After you earn prego, wadsworth and blip, use them in a tank. Prego makes free guppies, wadsworth keeps new guppies safe,and blip gives accsess to evrything you need. But dont buy an oscar (those red and grey fish that lay diomaids and eat baby guppies)or theres no new guppies and the pattern is toast and so are you.but you can buy them for ultravores (those fish that eat oscars and lay chests) so they can eat and get you money. King guppy: ----------- Collect many gold coins or collect coins for a long time and the king guppy will appear, he only gives diamonds. Hacking Shells: --------------- ce5.5 needed you need have a Cheat engine 5.5 to do it : * click on the glowy computer icon * search Insaniquarium.exe * start a level * type your money (200) in the value box * click first scan * feed one your fish and type again your money now * click next scan * click on the first address and it'll move to bottom * click on the value2X * then change it into any digits (max 7) * and you got it! it'll happen in vt and adventure Unlimited shells part 2: ------------------------ In the unlimited shells part 1 it doen't tell you that you can only transfer up to 8000 shells at a time. Another usful tip is that you minimize your game instead of restarting in all the time. If u minimize ur game you need to go onto a different user to the 1 you are giving the shells to and then go back onto it and your shells will be there again, after you copy your user file into your safe place!!! enjoy shell makin!!! lol Bradders. Hauxwell! Complete all in a single second: -------------------------------- 1. You must have Cheat engine 5.5 Here is the links:www.cheatengine.org 2. Find insaniquarium proces inside the cheat engine... 3. Open the insaniquarium,see the virtual tank money. I have 13750 before Cheatting. 4. Type example 13750 at the value.You must type correct the value. 5. Next scan...There will be alot of value. 6. Buy a guppy(small)it cost $25 7. Type the money you have now example 13725 8. Next scan 9. There only be one to chosse 10.Change the value like 99999999999 11.Buy the expensive fish then you can rename it Note: First time if the cheat happens,you still got 175. Easy shells: ------------ -This could take a while unless you use the "speed time" * Ok,You must have Amp the Electric Eel for this. * Go into Virtual Tank mode, Get as many Carnivores -$100- as you can. * Keep clicking the "special food" button. * You should get alot of guppies if you have alot of carnivors. * Then,When Amp is ready to electricute: (Clicking on his lightning fash that appears) * Then,If you still have alot of guppie food (The ones that Can die) * This won't work with pet ones,only carnivor food,By the way. * Then,Electricute the special food guppies and they die,giving you shells! Free 11 shells (can do as many times as wanted): ------------------------------------------------ buy a regular guppy name it "santa" then feed it 3 times and sell it you should sell it for 36 shells 36 - 25 =11 do it over and over and you could buy lots of things! Unlimited Shells, moderately EASY: ---------------------------------- Go here: C:\Program Files\PopCap Games\Insaniquarium Deluxe\userdata\ Or anywehre you saved the file. 1.Open userdata1 with Notepad. 2.Go right until you see many "y" words and a space. 3.Type yyy between many "y" words. 4.Open Insaniquarium Deluxe, and you'll see you've a Gold Trophy and lot of money. Walter makes you rich in shells: -------------------------------- First, buy walter, the 4th bonus pet, second choose him in Virtual Tank, Third, click on him to punch a fish and the fish will drop a shell except for fishes that didn't buy in fish emporium. If the fish did not drop shell, that means the fish is hungry. |
Sabtu, 27 Oktober 2012
Insaniquarium Deluxe
Virtual Villagers 3 - The Secret City
Some tips and hints:
--------------------
* Make sure to plant your first seed right away (drop an adult villager - but
not a nursing mom - on the seed near the lift). That seed may be a mango,
papaya,or banana (random chance).
* The lift is useful for placing an adult and being able find them in the same
place a few seconds later. (i.e. for getting the couples you want for making
babies.) Other places are the waterfalls and bath (when complete.)
The villagers will stay in that location for several seconds before wandering
off to work or play.
* When your adults are collecting objects (keys, firewood, etc.), they may drop
them if interrupted by a celebration or if you click on them. The item will
then"warp" back to where it was found originally.
* The (collectable) tablet pieces will start to appear near the rubble when the
rubble clearing project has gotten started with at least 2%.
The six herbs (your villagers will "see" these herbs when you fly them over):
-----------------------------------------------------------------------------
* The Cactus is located just above the Science area.
* The Black Orchid is on the edge of the grassy area below the orchard
* The Rose is located on the right edge of the orchard, below the hanging thing
* The Lotus is to the left of the stairs near the bath
* The Tiger Lily is partway up the path to the door (orange flower on right)
* The Berry (Magic) or Pitcher Plant (Nature) is located to the left of the
alchemy lab, where the kids go when nature calls. These plants only appear
when you have purchased Level 2 in your faction.
Puzzle:
-------
-=Puzzle 1=- The First Chief. Drop all your villagers on the robes in the amphi-
theater: any villager except nursing moms can become chief. If you can't find
your chief right away, wait until the moms no longer have babies and drop them
on the robe. (You will need to repeat this process each time the chief dies.)
-=Puzzle 2=- The Bee Hive. First, light the fire (collect wood and dry grass in
the firepit, then light the fire). Then drop an adult villager on the burned
out torches near the hive. He/she will return the torch to the hive and calm
the bees so you can collect honey.
-=Puzzle 3=- The Alchemy Lab. You will need an Adept Scientist (or more than one).
Scattered around the village (random locations) are 2 colored pots (red or
yellow with white stripes), a brown pot, a gray bowl with spoons, and a short
spear (orange-brown handle with gray blade). Drop your scientist(s) on each
item and they will return it to the lab - if they drop the item before reaching
the lab, it will warp back to where you found it originally. Returning all five
items solves the puzzle.
-=Puzzle 4=- The Roster of the Dead. At the far right of the map (use keyboard
shortcut '3' to get there) is a grassy area - at the upper right of this area
is a big leafy bush. Have your villagers remove these leaves, which uncovers
the roster of the dead (they will gain building skill; trained builders can
accomplish this faster).
-=Puzzle 5=- Weather Dancing. You will need Level 2 Leadership, a tribal chief,
and 3 Adept Farmers. First, drop the chief on your lit fire. He/she will begin
weather dancing. Then drop the farmers on the fire, and they will join in. You
will know they are successful when sparkles appear over their heads and under
their feet.
-=Puzzle 6=- The Lift. You will need 3 Adept Builders and Level 2 Restoration.
Once you have purchased the tech, drop your 3 builders on the "strange machine"
in the orchard. Make sure their action line reads "repairing the lift". If you
have done this correctly, the lift will be repaired.
-=Puzzle 7=- The Rubble. You will need Level 2 Restoration. Drop a villager
(preferably a builder) on the pile of rocks at the bottom of the map. He/she
will clear away the rocks, gaining building skill (builders will accomplish
this task faster).
-=Puzzle 8=- The Ancient Bath. You will need to have completed Puzzle 3 and have
a Master Builder. Drop your builder on the "chalkboard" in the alchemy lab
(he/she will "see" it if you fly them over the lab) - he/she will create the
the plans for the bath. Drop your builders on the bath to complete the project.
-=Puzzle 9=- The Statue. You will need Level 3 Restoration, Level 3 Leadership, a
tribal chief, a Master Builder, and a completed bath (solved Puzzle 8). Drop the
Master Builder on the chalkboard (which will be blank after the bath is completed),
and he/she will draw up plans for the statue. Drag an adult villager (not a nursing
mom) up the path to the door until he/she "Sees a good place to anchor the statue"
-- this villager is more likely to be successful if he/she has some building skill.
That villager will then build scaffolding to help anchor the statue. Your chief
must direct work on the statue, so drop him/her on the statue to begin this process
- if the chief stops directing work, then progress will halt until you return the
chief to his/her duties. Once the chief is directing, you can then drop builders
on the statue to help "pushing the statue". The villagers must push the statue up
the path towards the door - this will take several hours (you can click on the
statue to bring up a timer in the status bar that will help you determine how long
is left - but this time depends on how many builders you have working on the project
and may increase if builders leave the project). Your builders may occasionally
complain that "there is no more room to help out" - only a limited number of
builders can work on the statue at any given time.
-=Puzzle 10=- The Orchard. You should plant your first seed as soon as the game
starts: this first seed is located next to the ruined lift: drop one of your adult
villagers on this seed and he/she will plant it. To gather the next two seeds, you
will need to have completed Puzzle 6 (The Lift). As soon as a rain storm starts,
place an adult villager (but not a nursing mom) on the lift (his/her action line
should read "Standing on the Lift") Leave the villager there until the lift reaches
its highest point, when a seed will fall from the tree above. Drop the villager on
the seed to plant it. You will need to plant a total of 3 seeds (the original plus
two from the lift) to complete the orchard - the puzzle will be completed once all
three trees have become mature (and start producing fruit - it takes about 8 hours
on 'normal' speed for the tree to mature). Additional seeds (beyond the first three)
will not be planted, but will instead be placed in the food bin.
(Note: If you have trouble getting to the lift before it starts to go up, you may
wish to pause the game with the spacebar when you see the rain start before finding
a villager. You will need to unpause the game to see their status line to make sure
they are properly placed.)
-=Puzzle 11=- Banishing the Sharks. You will need to have completed Puzzle 3 and
have at least Level 2 in your chosen faction, Nature or Magic.
For NATURE: collect the following herbs for a potion: 2 X Black Orchid, 1 x Pitcher
Plant.
For MAGIC: collect the following herbs for a potion: 2 X Rose, 1 x Berry.
Have an adult villager (not a nursing mother) drink the potion. He/she will take a
vial to the ocean. How the sharks are actually dealt with depends on the faction
chosen (the nature potion is a shark repellant, the magic potion "charms" the sharks
so they won't bother the villagers).
-=Puzzle 12=- Aromatherapy. You will need to have completed Puzzle 8, have Level 3
Medicine, and a Master Doctor. Drop your Master Doctor in the completed bath.
He/she will fill the bowls around the bath with Lotus plants ("doing aromatherapy").
Then drop a Master Doctor on the fire to light the burners and finish the puzzle.
-=Puzzle 13=- The Ash Key. Later in the game (after at least one fire cycle - 10
hours on fast speed), you will notice sparkles around the fire. Let your fire go out
(do not replenish it with firewood) - a diamond will appear in the ashes. The diamond
will be too hot to pick up initially (it was in a fire, don't forget). To cool the
key, drop adult villagers on the rightmost of the two waterfalls (where they go to
drink and do laundry). They will gather water and drop it on the key. They will need
to do this several times (8-10, at least) to make the diamond cool enough to touch -
your villagers won't repeat this task on their own, so you will have to make them
do it by dropping them on the waterfall. When the villagers no longer bring water
to the fire (they'll revert to drinking from the waterfall when you drop them on it),
drop a villager on the key - they will take it to the door and solve the puzzle.
You will need to repeat this step if they drop the key before reaching the door.
-=Puzzle 14=- The Hanging Key. You will need to have solved Puzzle 3. Collect the
following herbs for a potion: Cactus, Rose, Lotus. Make the potion and have villager
(other than a nursing mom) drink it. That villager should feel "light and springy!".
Drop them near the pink diamond (the hanging thing) just above the Rose plant -
their status line should read "trying to reach the key". They will jump up, collect
the key, and place it in the door. If they drop the key before reaching the door,
you will have to resolve this puzzle.
-=Puzzle 15=- The Clam Key. You will need to have solved Puzzle 9. Once the statue
is completed, a pearl will appear. Have a Master Builder pick up the pearl -
he/she will take it to the waterfall to be "finished". Then have the tribal chief
pick up the finished blue pearl: the chief will use the pearl to get the key from
the giant clam and will then put the key in the door. (As with the other key puzzles,
you may have to repeat parts of the puzzle if the key is dropped before it gets to
the door).
-=Puzzle 16=- The Sun Dial. You will need to have solved Puzzles 13, 14, and 15.
Once all three keys are in the door, the sun dial room will be revealed. Drop a
villager on the sun dial until it reaches the position at the furthest left
(there are three locations for the sun dial). When a beam of sunlight hits
the sun dial, ghostly figures will appear in the room. Drop a villager on those
ghosts and the mystery of the secret city will be revealed!
Potion Combination Result:
--------------------------
1 - Rose
2 - Black Orchid
3 - Cactus
4 - Lotus
5 - Tiger Lily
6 - Pitcher plant
7 - Berry
Combination List:
-----------------
Ingredients Result
--------------------------
1 + 1 + 1 = Romantic/Embrace
1 + 1 + 2 = Feels Lonely
1 + 1 + 3 = Fertile
1 + 1 + 4 = Happy feet - Dances
1 + 1 + 5 = Stinky Breath - Villager burps green cloud
1 + 2 + 2 = Stomachache - minor health gone
1 + 2 + 3 = Burns - minor health gone
1 + 2 + 4 = Awful - makes Villager sick
1 + 2 + 5 = Burns - minor health gone
1 + 3 + 3 = Yummy - Kids drink
1 + 3 + 4 = Light & Springy (Villager able to get pink diamond)
1 + 3 + 5 = Blannesamagawa loomajoobamooga!! (crazy!)
1 + 4 + 4 = Fertile
1 + 4 + 5 = Woozy - Villager spins and sits
1 + 5 + 5 = Fun - acts like child
2 + 2 + 2 = Yikes! Half health gone
2 + 2 + 3 = Stomachache - minor health gone
2 + 2 + 4 = Stomachache - minor health gone
2 + 2 + 5 = Woozy - Villager spins and sits
2 + 3 + 3 = Awful - makes Villager sick
2 + 3 + 4 = Energy - runs short while
2 + 3 + 5 = Must exercise!
2 + 4 + 4 = Nasty, bitter
2 + 4 + 5 = Has to Go! Nature Calls!
2 + 5 + 5 = Sleepy - sits/lies down
3 + 3 + 3 = Minor Health given
3 + 3 + 4 = Medium Health given
3 + 3 + 5 = Nasty, bitter
3 + 4 + 4 = Medium Health given
3 + 4 + 5 = Feels Hungry (eats a lot)
3 + 5 + 5 = Nasty, bitter
4 + 4 + 4 = In a Trance
4 + 4 + 5 = Hiccups - Villager hiccups & jumps
4 + 5 + 5 = Nasty, bitter
5 + 5 + 5 = Fun - acts like child
-=NATURE FACTION=-
6 + 6 + 6 = Itchy
6 + 6 + 1 = Feel Better
6 + 6 + 2 = Sleepy - sits/lays down
6 + 6 + 3 = Feel Better
6 + 6 + 4 = Feel Better
6 + 6 + 5 = Awful - makes Villager sick
6 + 1 + 1 = Soapy - hiccups floating bubbles
6 + 1 + 2 = Burns - minor health gone
6 + 1 + 3 = Feel Better
6 + 1 + 4 = Fertile
6 + 1 + 5 = Hiccups - Villager hiccups & jumps
6 + 2 + 2 = Gets rid of sharks (several villagers take to ocean)
6 + 2 + 3 = Nasty, bitter
6 + 2 + 4 = Burns - minor health gone
6 + 2 + 5 = Has to Go! Nature Calls!
6 + 3 + 3 = Too hot - tries to cool off
6 + 3 + 4 = Feel Better
6 + 3 + 5 = Nasty, bitter
6 + 4 + 4 = Having an epiphany in a trance nothing
6 + 4 + 5 = Stomachache - minor health gone
6 + 5 + 5 = Nasty, bitter
-=MAGIC FACTION=-
7 + 7 + 7 = Paralyzed ...can't move...
7 + 7 + 1 = Burns - minor health gone
7 + 7 + 2 = Sleepy - sits/lies down
7 + 7 + 3 = Nasty, bitter
7 + 7 + 4 = Burns - minor health gone
7 + 7 + 5 = Awful - makes Villager sick
7 + 1 + 1 = Gets rid of sharks (several villagers take to ocean)
7 + 1 + 2 = Burns - minor health gone
7 + 1 + 3 = Scientific Clarity
7 + 1 + 4 = Yummy!
7 + 1 + 5 = Yummy!
7 + 2 + 2 = Nasty, bitter
7 + 2 + 3 = Who turned out the lights?!
7 + 2 + 4 = Feels Smarter
7 + 2 + 5 = Has to Go! Nature Calls!
7 + 3 + 3 = Freezing - Tries to get warm
7 + 3 + 4 = Feel Better
7 + 3 + 5 = Nasty, bitter
7 + 4 + 4 = Epiphany/Trance
7 + 4 + 5 = Stomachache - minor health gone
7 + 5 + 5 = Whoa! Teleports villager near beach
Unlimited honey:
----------------
Submitted by. RM
If one of your villagers likes to run, have that villager smoke the hive. By doing
this, the bees will stay and you will have never-ending honey.
Lift:
-----
The lift is useful for placing an adult and allowing you to find them in the same
place a few seconds later. You can use this to get the couples you want to have
babies. Other places where villagers linger are the waterfalls and bath
(when completed).
Gem key:
--------
Keep lighting the fire. You will notice sparkles around the fire. Let it burn out
and the key should appear. However, it is too hot to pick up. Go to the waterfalls
where the villagers get a drink and drop them there. The key must be there in order
to do this. The villagers action will be "Putting water on the firepit". Keep doing
until it has cooled.
Pink diamond key:
-----------------
Submitted by: Cheatsbook
You will need to have solved Puzzle 3. Collect the following herbs for a potion:
Cactus, Rose, Lotus. Make the potion and have a villager other than a nursing mother
drink it. That villager should feel "light and springy". Drop them near the pink
diamond (the hanging object) just above the rose plant. Their action should read
"Trying to reach the key". They will jump up and collect the key.
Clam key:
---------
You will need to have solved Puzzle 9 (the big statue). Once the statue is completed,
a pearl will appear (not the key). Have a Master Builder pick up the pearl. He or she
will take it to the waterfall to be "finished". Then, have the tribal chief pick up
the finished blue pearl. The chief will use the pearl to get the key from the giant
clam.
Cheat:
------
After u install and play your virtual villager game, u can change the time system
on taskbar on your operating system to the next day or next week or next month,
and see what will happend on your game.
Hint:
-----
Use the potion: Cactus , Black Orchid , and Lotus after acquiring "level 2 potion"
on projects to speed things up!
Faster events:
--------------
The time in the game runs is based on your computer's clock. It is possible to shorten
things by setting the clock ahead and then going back. Be careful though, sometimes
people will die over this time.
Hint:
-----
If you find a blue star fish pick it up you will become a master at what ever you do.
It has to be one of thouse thing were you have to chose thing or the other
Cheat:
------
If your villagers are starving, stop time (Pause) the game then go into your time/date
settings on your pc, then you can set it ahead a day. When you go back into your game
you can use your chief again to create food and you don't lose any progress or risk
people dying. This also works for using the chief to point out rare objects.
Time Manipulation:
------------------
If you need to speed up the time in your game, just change the time accordingly on your
computer. The game’s time is based on your computer’s clock, so it can be easily
manipulated.
Tablet pieces:
--------------
The collectible tablet pieces will begin to appear near the rubble when the rubble
clearing project has gotten started with at least 2%.
Unlimited honey:
----------------
If one of your villagers likes to run, have that villager smoke the hive. By doing this,
the bees will stay and you will have never-ending honey.
How to get rid of Sharks:
-------------------------
If you really need to fish in the game, here's a way to fix the shark problem.
Nature Faction - 2 black orchids + 1 pitcher plant
Magic Faction - 2 roses + 1 berry
Note: Potions may blow up even if you use the right ingredients.
Extra Food:
-----------
For a little extra food or tech points, when you see a mushroom or collectable instead
of just putting one kid on it put one on then immediately another kid.
The mushroom/collectable will duplicate.
Hint:
-----
You will need to have solved Puzzle 9 (the big statue). Once the statue is completed,
a pearl will appear (not the key). Have a Master Builder pick up the pearl. He or she
will take it to the waterfall to be "finished". Then, have a master scientist pick up
the pearl. He'll take it to the lab and smooth it over. Then have the tribal chief pick
up the finished blue pearl. The chief will use the pearl to get the key from the giant
clam.
Easy Parenting Skill:
---------------------
(You must have an Elderly female to do this.).
Instead of actually having to make the babies, wait out their growing, just let your
guy be with an older woman. Use a male on the elderly female as if you wanted them to
have children. Continually do this. Only use the male on the female because if you use
the female on the male, the female gets the points.
How to get faster tech points from collectables:
------------------------------------------------
You need the to find any collectable that is uncommon or rare then put a child on it
then pause it very quickly while it is paused find any other child and put it on the
same collectible (if it doesn't work the first time repeat) and when they take it to
the lab common:200 instead of 100 rare:400 or 300 instead of 100.
Use for the cheif:
------------------
If you feel like the cheif is almost useless..Your female cheif can have babies.
Easy Food: 4000 food to start:
------------------------------
Before Starting your game sit computer clock ahead one day then start game. After
smoking the bees and planting your first seed , leave the game running and reset
set your clock this will give you 3000 honey and 1000 fruit.
Improving Villager Health :
---------------------------
Can be done by mixing potions in the alchemy lab. You'll need to have fixed it first,
which is puzzle 3, but once you do you can mix one of two potions to restore villager
health. A combination of either Cactus + Lotus + Lotus or Cactus +Cactus + Lotus creates
a potion that restores villagers health.
Leader with unclaimed robe:
---------------------------
To choose your own leader with the robe still hanging up (unclaimed), make the potion
Tiger Lily + Tiger Lily + Lotus. It will be bitter, however if you then pick up that
person and place them on the robe to try it on, they will become chief, even when that
person had already said it did not fit.
No time to wait for babies:
---------------------------
First, put a male on a female or female on male vice-versa. Then the message line will
read going indoors for some privacy. Move the male villager from his place.
You will see a baby in the hand of female villager.
Amazing food cheat for Ipod/Iphone:
-----------------------------------
You must have a Tribal chief to do this.
* First drag your chief to the food. He will either creat magic food or refuse.
* If he refuses, Use this code.
* Go to Menu
* Go to Options
* Put the time to paused (Make sure the game is paused.
* Press the square button on the ipod/iphone
* Go to settings\general\Date & time\set Date & Time
* Now Press the current date above the slot machine thingy with the time EX-
Monday January 1, 2009
* Set the date to a day after
* Go back to Virtual villagers and unfreeze the time
* Now drag your tribal chief back to the food.
* He will create more magic food.
OUTCOME- You created magic food 2 times in 5 mins
YOU CAN DO THIS AS MANY TIMES AS YOU WANT!!!
Your welcome!! I found this out myself!
HOW DID I DO IT?
I dragged my tribal chief to the food not knowing about magic food
Then It said creating magic food and i realized it gave me +150 food
when i was going to sleep i paused the game.
The next day i did it again, but the game was paused the whole night so then i paused set date +1
and tried, IT WORKED!
Now your villagers will never die out.
Warning with time change:
-------------------------
as many of you know you can speed the game up by changing the clock on your computer. first,
while doing this in the begining I stongly advise you to do by a hour at a time at most your
people are much less likely to die from disease or starvation because a shorter time is elapsing.
Secondly, when clearing the rubble down by the bath DO NOT use the clock jump meathod, the tablet
peices that you should geet from clear the rubble disapear and there is no other way to get them
so you are out of luck unless you want to start over. Just warnig you
Fun Fact:
----------
the potion: berry, tiger lily, tiger lily doesn't teleport you the same place each time. you can
be teleported almost anywhere on the island.just found it out while i was messing around
Baby making time:
-----------------
You can know if the people who are heading indoors will make a baby or not, the population
will change as soon as they say "going indoors" this way if they aren't going to make a
baby you can just pisk them up and try again instead of waiting for the to walk over to
the house. You don't even have to wait if they are going to have a baby. As soon as you
see the population change just pick up the female and it will apear in her arms when you
put her down.All this is just to help you save time in breeding.
Collectables:
--------------
if you have been playing the game you probabally have already noticed this but incase you
havn't: turtle shells are only found around the waterfall and mating build; ocean iteams
are, ofcourse found only on the beach and reef; feathers and mushrooms are found anywhere
including the reef and path up to the key door but the rare feathers are uasually found in
the clearing that has the roster of the deadon down by the bath; and finally the the tablet
pecies are found as you uncover the rubble down by the bath.
A few tips:
-----------
If you are playing the free version on your ipod or iphone, it allows 9 villagers and no more.
However, if you build the small hut in the middle of the village, it adds some more room and
allows more villagers to live.
Also, if a villager is standing on the lift, and it hasnt rained for at least 10 minutes,
after a few minutes it will start to rain. :)
3 Gems:
-------
-=Square gem=- use potion on a villager that makes you fell "light and springy" and put the
villager under the cliff with the gem. the villager will spring up, snatch the gem, and bring
it to the door.
-=Ash gem=- Once your fire has been burning for more than 10 hours, you will see sparkling on
the fire. let the fire burn out, and in the asy remains there will be the gem. It will be to
hot to touch at first (duh, it was in a fire!) so bring a villager to the water fall. the action
should have something to do with putting water on it. repeat until the villager doesnt put any
more on. drag a villager to the gem and they will put it in the door.
-=Clam gem=- First you need to have re-built the statue. there will be a gem. give it to a master
builder to "Finish" it, then give the finished gem to the cheif. the cheif will bring it to the
clam and get the gem in the clam. They will bring that to the door.
Hint:
-----
For the Lift puzzle, you can just have 2 Master Builders and 1 Adept Builder.
That works too But you can't have a Trainee Builder.
Finding collectables:
---------------------
* Turtle shells are only found around the waterfall and mating build.
* Ocean items are found only on the beach and reef.
* Feathers and mushrooms are found anywhere including the reef and path up to the key door.
However the rare feathers are usually found in the clearing that has the roster of the dead
down by the bath.
* Tablet pieces are found as you uncover the rubble near the bath.
Useless Chief:
--------------
If your first chief has just died, and you have finished the alchemy lab, to avoid another
useless chief, have a child (preferrably a young female) drink the potion tiger lilly, tiger
lilly, lotus and drop her on the unclaimed robe. You will have to have completed puzzle three.
I say young female because then, she can still collect items when she's a kid, and she can
have babies when she's an adult. If you can't wait, you can use a potion to kill your chief.
Full health:
------------
the potion cacus+cactus+cactus gives your villagers full health it is better than the other
health drinks to do this you need to have solved puzzle 3.
Extra Food:
-----------
Once you have crowned your chief, he has the talent to create magical food.
(Place him on the food bin to activate this talent). He can only do this every 24 hours.
However, your villagers will continue to eat the food he's created and more. You will begin
to run out of food too quickly to make up for it by creating extra. I learned that the chief's
talent does NOT depend on game time, it works off of real time! So if you pause your game and
come back in 24 hours, the chief will create more food. This way you can gain food without
losing any to hungry villagers. Continue to do this until you've developed a stable food
supply and have enough food to last your villagers until they unlock an unlimited food source.
Unlimited Food and time change:
-------------------------------
1. Time Change-While gameplay press the start button(near the spacebar)on your keyboard.
Then right-click on the date(bottom right corner if you have it).Then click on 'Adjust
Date/Time'. once you are done changing the time, press apply then go back into your game.
But don't go too far ahead or else all of your villagers will die.Example,if you are
working on the roster of the dead or the hut you would go forward in time at least 2-3
days. Anymore and it might be game over!
2. Unlimited Food-Same thing as the first one. But you need a tribal chief! Once you have
your chief, create some magic food by dropping him/her on the food bin. He/she will make
magic food twice. That doesn't mean that you can only get 2 food.Pause and press the
windows button when he/she sits down.When he sits down, that means he/she is done. Change
the time to the next day (if youv'e done this before, go ahead the next day from the day
that you did last time). Apply the time to the next day and go back into the game. Un-
pause and make your chief make more magic food.Keep doing this for a reward and infinite
food!
Virtual Villagers - The Lost Children
Speed up time: -------------- You can speed up the in-game time by adjusting your the system clock while the game is running. Multiplyed Collectables: ------------------------ If you see a collectable dont put a kid on it. Instead, pause the game and put all your kids on it. At least half of them will pick an item up. This also works with mushrooms. Here is how you reach the milestone: ------------------------------------- -=-Fire-=- Make your villager gathering firewood in the southwest area, then make your villager gathering dry shrubs from northwest near coconut tree. Next, you drag villager to the firespot. -=-The Dam-=- To build a dam you must advance in engineering first, then you can build it in the river. Just drag your villager there. -=-The Scarecrow-=- Once you build the dam, you will get a farm right away. Sometimes you cannot harvest your crops because it has been eaten by parrot (curse them!). If you have a master farm, just drag him/her to twisted pieces of wood and vines on northeast near sacred area of the dead. You must drag him/her 2 times to make a scarecrow. -=-The Cutting Tool-=- You must purchase exploration first, then you drag your master scientist to sacred area of the dead, there you'll find 3 sharp stones. Then drag her/him again to twisted pieces of wood and vines. -=-Herb Mastery-=- Just drag any of your villager to all strange plant in the island (there are six of them) : 1st near the dry shrubs (i'm not sure what kind of plant is that), 2nd near thorn bushes (rose-like blue flower), 3rd in the sacred of the dead (sun flower-like purple flower), 4th in the sacred of the dead (a group of black flower), 5th near thick vines in the south east (red flower), 6th in the south (big orange flower). -=-Elder Totem-=- Just make your villager mastering 3 skill and he/she will become esteemed elder. A totem will be made for him/her. -=-Sustainable Fishing-=- The ocean is full of algae? yes, that's disgusting. Just fully research of farming, and drag many of your master scientist to lagoon, they will catch algae-eating fish and release them to the ocean. After a while, the ocean will be cleared and you have unlimited fish to catch. -=-The Vine Wall-=- You just need to fully researched in culture. -=-The Stew-=- If you have advance in exploring, drag your villager to dry wood, there she/he will find a cauldron. To make a stew: 1. You'll have to drag a villager to fire spot (he/she will prepare a stew), 2. Then drag him/her again to there (this time he/she will add water to the stew), 3. One more time drag villager to fire spot (this time to add food to the stew), 4. Then drag villager to any strange plant (you need 3 strange plant). Here is the stew i've discovered (number of strange plant based on herb mastery above) - 1, 2, 3 ==> clear nose and throat - 1, 2, 4 ==> Makes thirsty - 1, 2, 5 ==> Makes nature calling - 1, 2, 6 ==> Makes more healhty - 1, 3, 4 ==> Unedible - 2, 4, 6 ==> Very spicy - 6, 6, 4 ==> Make villager feel doesn't need to breathe (really? ^_^) -=-The Ancient Mosaic-=- If you have build the dam, you must get this ancient ruin near your farm. Just have fully researched science only or science and culture (sorry i'm not sure because i have fully research both of it when i reach this milestone), then your villager can work on it. -=-The Hospital-=- You have to fully researched construction and medicine to reach this milestone. -=-The Sewing Hut-=- As far as I know you must build two small hut, then you can build the sewing hut in the south. And to build the 2nd small hut, you must have at least 15 villagers. -=-The Sunken Gong Piece-=- Make a stew with 2 orange flower and 1 black flower (6, 6, 4) then eat the stew, and swim in the lagoon. The villager will retrieving The Sunken Piece Gong of Wonder -=-The Inlaid Gong Piece-=- Once one of your villagers has become an Esteemed Elder and been honored with a totem and after you've completed the ancient ruins puzzle, drop a totem on the mosaic in the center of the ruins to retrieve another piece of the gong. -=-The Boxed Gong Piece-=- Open the crate on the beach with 3 master builder. -=-The Overgrown Gong Piece-=- Cut the thorn bushes with the knife your master scientist made. Hope that helps ^_^. If you want to ask something don't bother to e-mail me at ganesha_ryd@yahoo.co.id Aging: ------ -Children can start working as soon as they turn 14. -They can start having babies when they turn 18. -When they get around 40-50 years old they become elderly. Their hair turns grey and they walk slower. Joanne: ------- Just a lil bit to add- always play with your volume on because when you hear a faint jingle- very similar to the sound of wind chimes- this means that either a pebble, butterfly, shell, beetle or mushroom has magically appeared on the island. You must immediately search round the whole island for the item. LOOK HARD! when you have found it, drag a child straight to it. Shells are always found on the beach front, beetles are always found in the vine- thorny area, pebbles are always found at the ruin floor area that was once flooded with water. You will only find beetles when you have cleared the thorns and you will only find pebbles when you have built the dam. Butterflies appear randomly whereever they wish, sometimes at the village centre. They are the hardest to find so keep your eyes open and your ears alert for the jingles! Stews: ------ Use the following recipies to create the corresponding stew. Burst Of Energy Stew - 3 red flowers. These are the flowers just below the dam Jumpy Stew - 3 blue roses. These are the flowers behind the research hut Rainbow Stew - 3 purple flowers. These are just right of the blue roses Random shiny coin event: ------------------------ During a point in the game a random event will tell you that one of your villagers has found a shiny coin. You will get two options. You can either put it on your clothes (or something similar) or give it to scientist to study. If you keep the coin for yourself you will level up to Culture level 2 without using any tech points. If you give to the scientist to study you will only get a few Tech Points back. Keeping children: ----------------- During game play, items will appear and you will need a child to collect it for you. One way to keep track where the children are is by using the spot next to where the Gong Of Wonder is located. Place the children in between the large totem's mouth and the thorns. There is a small opening where you can move children or adults to, and they will stay there until you move them. Note: Sometimes they can get out by themselves. Chose the gender of your next baby: ----------------------------------- When I tried a code I found for triplets it didn't work (it was "press the number '3' key when you make two villagers mate"), so I thought "maybe it would work if I pressed the '2' key for twins", boy was I wrong! Instead when they were two years old the 3 baby was a girl and the 2 baby was a boy! I tried it over and over with the same result, but there is one little thing: if you want it to work you have to make sure you have the woman selected, let them go indoors, and while they're inside press 3 for a girl, or 2 for a boy and TA-DA!!! And no I haven't tried it with the other two so if it works do tell. By the way is it really possible for people in any of the Virtual Villagers games to have twins or triplets? The Sacred Field of The Dead: ----------------------------- This is something every walkthrough and hint I've seen forgets: what about the dead bodies The Cemetery is the open field north east of the research table. Take all adults there and allow them to reflect when there is time and they will remember and bury any bones from deceased villages [those that die of old age,etc.] automatically. You won't need to complete a puzzle or any such; they just need to know it's there. Puzzle 14 :The Pink Diamond: ---------------------------- You should have Puzzle 3:The Alchemy Lab done.Have a villager gather the herbs Cactus,Rose, and Lotus.Then have a villager drink the potion.He or she should feel "light and springy". Then drag the villager to where the pink diamond is.The villager jump high and grab the key. He or she will walk to the door and put it in. Number Keys: ------------ Pressing a number key on your keyboard will take you to a certain place in the village. Like, pressing [1] will take you to the area where the firewood is. Pressing [2] will take you to place where the orange flower is(one of the 'strange plants'). All of the number keys work like that apart from 0. |
Virtual Villagers - A New Home
School:
-------
The first puzzle is to complete a hut, the second to master the herbs, and the third
to get a master scientist. Take them to the building behind the research table and
open a school.
Hint:
-----
To increase the tech points and food first assign the work to get beery for two
persons and bring remaining to the table to make research now press winkey key while
playing and get out from the game and change your pc time&date now yourcan see the
wonder on your game.
Eazy Breeding skizzle:
----------------------
Do the regular breeding technique and when it says goin indoors. Next when it says
breeding skill raised.Move eigther of them away then repeat until she has a kid.
Hints:
------
Sometimes your villagers will not mate because there isn`t enough housing. Take
every possible villager and change them to a builder (on the detail screen) if
they are not already builders and your houses will be built much faster. For Me
it took about 1 minute for my house to get bigger and more built
Berries:
--------
To make berries grow, take an adept scientist and study the cactus, then 26
berries will grow. Then go and hit the 2x faster for a bit, then go back to
normal speed and you will have a bush full of berries!
Doctor:
-------
If you want to make a child a doctor, drag a child on a dead villager many
times. Sometimes the child runs, so drag many times.
Mushrooms:
----------
Hey! If you want to get more mushrooms I have a great tip for you! I`ve tryed
this myself and it works! Ok here it is: You find a mushroom, then pause the
game. Put all of your little villagers on the same mushroom. Some might not
do it. When you unpause they will all pick up the same mushroom. I have 90
children in the game and one time I got ninety mushrooms at the same time!
Its a great way to keep your food supply going!
Babies:
-------
When you want your villagers to have babies, a faster way is that when you
hear the kiss sound and your population goes up, then pick up the girl and
move her before she goes in the hut... and there you go a baby! She will be
holding it already without ever going into the hut!
Clothes change:
---------------
Push f6 while a villager is selected and their clothes will change, this also
works on the golden child, but you cant go back to any previous costume.
Getting children to school:
---------------------------
After building the school, click on the bongo next to it to have all children
of the village to come to the school.
Extra food:
-----------
You will need at least two kids for this trick. First, find a mushroom.
Put one kid next to it then quickly put another next to it to obtain double
food.
Puzzle Hints:
-------------
Puzzle 1: Drag a builder to the well.
Puzzle 2: Construct a new hut.
Puzzle 3: Clear the debris from the beach.
Puzzle 4: Drag a Master Scientist to the long building north of the research table.
Puzzle 5: Get LEVEL 2 of construction and drag builders to the northwest corner of
the game.
Puzzle 6: Get LEVEL 3 of farming and drag master farmers to the lagoon.
Puzzle 7: Get LEVEL 2 of spirituality and drag a person to the northeast corner of
the game.
Puzzle 8: Drag 4 villagers to 4 vicious plants.
Puzzle 9: Complete Puzzle 5 and drag villagers to the southeast corner of the game
(where they see dead flowers.)
Puzzle 10: Complete puzzle 14. When the butterflies begin to follow the golden child,
drag him to the orange plant north of the berry bush.
Puzzle 11: Get LEVEL 3 of spirituality and begin draging master builders to the ruins.
Puzzle 12: Complete Puzzle 11 and drag builders to the shiny rock.
Puzzle 13: Complete Puzzle 12 and Puzzle 5, then drag a nursing mom to the lagoon.
Puzzle 14: Drag the Golden child to the garden.
Puzzle 15: Drag a master builder to the south of the food bowl.
Puzzle 16: Wait for the Golden Child to magically remove the boulder.
Making a baby:
----------------
When making a baby you must put a male and a female together and they will go in
the hut (this may take some time) and you will be disappointed if they come out
with nothing. So instead of waiting for them to come out and see if the female had
the baby, just check your population number first, then put the two villagers together
and after the kiss sound, check your population again, if it has changed then you will
have a new baby after they come out of the hut, but if it hasn't changed that means
they will not have a baby. So keep putting them together until you realize your
population number has grown.
Boulder:
--------
The boulder can be opened by first making a golden child by putting a nursing mother
into the lagoon and then , after the baby has grown to the age of around 14 - 30,
place the child near the boulder . he will soon be able to move it.
Mushroom:
---------
If you have more then one child when a mushroom pops up, press space to pause the game,
then drag all the children onto the mushroom before it disappears. this way you can
quickly increase your food.
Make babies quicker and easier:
-------------------------------
All you have to do is this; first thing you have to make sure their old enough to mate
then you drag a female or male it doesnt matter on top of ech other until it makes a
kissy noise. then as fast as you can pull them apart after you here that noise! and
thats all their is too it.
Change of Clothes:
-------------------
If you like the villager but not clothing choice, I have a cheat for you! Press [F6] and
you will get a new wardrobe! - But you can't get your first choice Back!
Golden Child:
-------------
If you don't have a golden child yet and don't know how to make one, here's how. First,
you have to make a new baby. So drag a female to a male or vise versa. Keep doing that
until you hear a kissy noise and your population goes up. When the mom comes out of the
hut with a baby in her hands, take her and put her into the lagoon.(must be filled with
water by getting rid of the rocks that are blocking the water from flowing.) you will find
that when the child grows up, he/she is a "golden child". By the way, if you can't remember
all this info that we've given you, highlight the info you want and press the Ctrl and the
letter "c" button,open your program that lets you type and print(somthing like microsoft word)
then press the Ctrl button again and the letter "v" button and the info you highlighted will
apear there and you can print it and maybe make a booklet of cheats for your games.
Hope this helps!
Fishing:
--------
To start your villagers fishing you need to get level 3 of farming and take a master farmer
to the lagoon (full of water). The villagers should do it from there.
Crops:
------
First you have to get level 2 of farming and get a master farmer. Drag them onto the patch south
of the village. The villagers should discover the crop patch. Your villagers will keep watering
it until they grow. The villagers will then harvest the crops.
Master Doctor:
--------------
If you need or want a master doctor and arn't getting any sick villagers, get the doctor to keep
studying the cactus up north of the village. At the bottom of the screen it should say,
This villager improved at healing.
The Strange Patch:
------------------
To water the strange patch on the east of the island, you have to clear the lagoon. Once the
lagoon is cleared, get your villagers to get water out of the lagoon and water it. This will
take a few turns until beautiful flowers appear.
How to start:
-------------
A good way to start is to have good farming, breeding, and healing skills and at least one who
is a master of that skill. Breeding often is good as well. Looking out for mushrooms is good
if you have kids. Last of all, have fun.
Research:
---------
The number of villagers you have at the research table (Middle West of Map) only gives you a
little bit more tech points faster, but not that much. Also, the more people you have at the
research table, the more crowded it gets, and the more crowded it gets, i have noticed that
the villagers at the research table have been less likely to succeed at researching no matter
what level of research they are. Although it is good to have a lot of tech points and to have
scientists, it is harder to get the tech points and to make the villagers focus.
Research:
---------
I have noticed with my villagers, that the more people you put at the research table (Middle
West Of Map) does not necesarilly make you get lots of tech points faster. While having more
people at the research table give you somewhat more tech points faster, it only gives you a
very little number. I have also noticed that the more people you put there, the more crowded
it is, and the more crowded it is, the less likelyhood that your villagers will suceed at
researching most of the time. which means, that when you put a villager to the research table
that is crowded, the more the villager will walk away and shake their haed and say "uh uh" no
matter what level of research you have on the tech board or the level of the person's research
such as trainee scientist, adept scientist, or even master scientist. oh and when the villagers
walk away, they are most likely to do something else than research such as laundry or eat.
So, when they walk away, you should put them back at the table, but no matter how many times
you do that, they will not be more likely to keep on researching until the research table
becomes more crowded.
The Monkey!:
------------
When(if) you get the screen that pops up that a monkey tries to steal your food, it HAS to be a
child... But when you do, Select the 'Wait for the monkey to do something' (Its something around
that angle) But click that then the child becomes an apprentice doctor! Because the child waits
for the monkey and it takes a hand full of berries and the child chases it and it falls,
The clever monkey then takes a couple of leaves and rubs it on the scratch and flees,
The child then gets more healing power becauase the leaves were healing leaves.
Puzzle Spoilers:
----------------
Puzzle 1 - Get a builder to clean the well. This is the village water supply. Get a villager with
building skill, drag them to the well and let them fix it.
Puzzle 2 - Build a new hut. Population is maxed out at 7 until you build a new hut. A villager
trained in building is required to build new huts.
Puzzle 3 - Clean up the beach debris. You need to clean up the debris so the villagers can fish.
Drag a villager to the debris and it will start cleaning.
Puzzle 4 - Starting a village school. You need a master scientist. Drag them to the long building
north of the reasearch table to start a school.
Puzzle 5 - Remove the blockage of the creek in the northwest corner of the village. Villagers need
level 2 in construction to work on this. Drag a villager to the rock pile blocking the water flow
from the creek. When the blockage is cleared, water will flow to the lagoon. This puzzle is the
key to solving three more puzzles.
Puzzle 6 - You need to complete puzzle #5 first and have a villager with level 3 harvesting.
Take a master farmer to the lagoon and they will start hunting fish. This may take awhile.
Puzzle 7 - Discover the graveyard (requires Level 2 of Spirituality). When a villagers dies,
drag an adult villager to the northeast corner of the island. The villagers will provide a proper
burial the pile of bones in village center. After this first burial, villagers will automatically
have burial ceremonies for any deceased villager.
Puzzle 8 - Discover the medicinal properties of 4 plants. One plant is the cactus near the boulder,
one plant is near the lagoon, two are on the east side of the island. Drag a villager to each plant
until all four are mastered.
Puzzle 9 - You need to complete puzzle #5 first. Drag a villager to the field on the east side
of the island (where the dead flowers are). They will water the field with water from the lagoon.
Make sure to use a villager with building skill so that the watering continues until the flowers
bloom.
Puzzle 10 - Solve puzzle #14 first. Wait for the butterflies to follow the golden child, then
drag the golden child to the strange plant north of the berry bush where the butterflies will
pollinate the plant.
Puzzle 11 - Restore the temple at the ruins (requires Level 3 of Construction). Drag a villager
to the ruins in the southeast of the island and they will begin restoring the ruins.
Puzzle 12 - Requires puzzle #11 complete and Level 3 Spirituality. Drag a builder to the shiny
rock on the west side of the village and they will chisel the rock to create an idol.
Puzzle 13 - the birth of the golden child (requires Level 3 of Fertility) . This requires
puzzle #5, puzzle #12. Drag a nursing mom to the lagoon.
Puzzle 14 - Requires puzzle #13. Drag the golden child to the magic flower garden and wait
for the butterflies.
Puzzle 15 - Buried treasure (requires Level 3 of Construction and Level 3 of Science).
Search the sandy areas on the south part of the island between the food bin and the temple.
Puzzle 16 - Moving the boulder (requires the golden child). This one just happens on its own
when the golden child is ready, you can't force it.
Selasa, 24 Juli 2012
Minggu, 20 Mei 2012
beberapa permen diberbagi negara
LI HING MUI (CHINA)
Sebenarnya permen khas ini dibuat dari buah plum kering dan diberi bubuk li
hing yang rasanya manis, asam, asin. Kombinasi rasa ini menciptakan rasa yang
kuat yang dipercaya dapat menyembuhkan penyakit tenggorokan. Permen ini awalnya
hanya ada di china dan beberapa negara asia. Kemudian pada tahun 1900an, permen
ini dibawa masuk pertama kali ke hawai oleh seorang imigran asia yang bernama
Yee Sheong.
NOUGAT (PERANCIS)
Saat
singgah di perancis jangan lupa ya mencicipi permen traditional bernama Nougat
ini. permen yummy ini diolah menggunakan gula atau madu, kacang pistachio,
almond, hazelnut plus buah buahan kering lainnya. Tekstur nougat berbeda-beda,
ada yang lunak ada yang keras tergantung bahan yang dipakai. Tidak hanya
tekstur, warnanya pun bisa berbeda. Nougat putih terbuat dari putih telur,
sedangkan nougat cokelat dibuat dari gula caramel dan lebih kriuk kriuk saat
dikunyah.
TURKISH DELIGHT (TURKI)
masih ingat film the chronicles of narnia: the lion, the witch, and the
wardrobe yang ngetop itu? di film itu ada adegan dimana edmund berterus terang
kepada white Witch bahwa permen kesukaan nya adalah Turkish Delight!! kembang
gula yang nama aslinya Lokum atau cyprus delight ini emang pantas menjadi
kesukaan banyak orang.teksturnya yang lembut dan lengket mirip jeli ditambah
potongan kecil kaang kacangan seperti walnut, almond atau kenari serta taburan
gula halus di sekelilingnya,bikin rasa permen ini Legiiiiiiit banget. Permen
yang sudah diproduksi sejak abad ke-15 ini berasal dari negara turki. namun
berkat kelezatannya, turkish delight bisa terkenal ke seluruh eropa dan
dunia.bahkan di inggris, permen ini dapat julukan hanhish candy karena dapat
membuat orang ketagihan memakannya.
GUMMY BEAR (JERMAN)
Permen ini adalah cikal
bakal berbagai bentuk penmen 'gelatin lengket' yang digemari di banyak negara!
permen empuk ini diciptakan oleh Hans Riegel dari kota bonn di jerman pada
tahun 1922. si mungil berwarna warni ini aslinya bernama gummibar atau
gummibarchen yang dalam bahasa inggris menjadi gummy bear. ketenaran permen ini
mencapai negara amerika serikat. Di sana gummy bear mempunyai 5 rasa khas.
yaitu rapsberry (warna merah), jeruk (warna orange), stroberi (warna hijau), nanas
dan lemon (warna kuning).
BOTAN RICE CANDY (JEPANG)
Permen ini asalnya dari jepang.Botan Rice Candy sangat lembut, kenyal, rasanya
seperti jeruk lemon dan dilapisi kertas pembungkus beras. permen ini seperti
plastik dan kering, tetapi jika sudah dimakan permen tsb akan mencair di mulut
Anda. Ini adalah permen tradisional Jepang , dan saat ini sudah diimpor ke
Amerika Utara dari Jepang oleh JFC International.Permen Botan Rice datang dalam
kotak kardus kecil yang berisi 3 / 4 oz. (21 gram) permen. Setiap kotak berisi
enam buah individu dan stiker. Sebelum 1998, setiap kotak berisi mainan plastik
kecil. Nama permen itu, Botan (kanji: 牡丹 , hiragana: ぼ たん ), berarti 'peony' dalam bahasa Jepang. Sebuah
peoni mekar ditampilkan pada label, di samping hariko-Inu, mainan tradisional
berbentuk anjing bagi anak-anak Jepang.
BRIGADEIRO (BRAZIL)
Konon
pesta ulang tahun anak2 di brazil ga akan semarak bila nggak tersedia permen
yang terbuat dari susu dan bubuk cocoa ini.nama Brigadeiro sendiri diambil dari
seorang nama jenderal di angkatan udara brazil pada tahun 1940 an, Brigadier Eduardo
Gomez. jadi ceritanya,ketika permen ini pertama kali diciptakan,Brigadir
Eduardo Gomez sangat terkenal karena berhasil membasmi pemberontak.makanya
permen ini diberi nama sesuai sang jenderal untuk menghormati jasanya.rasanya yang enak dan bentuknya yang menarik membuat permen ini sering menjadi hiasan pada kue dan eskrim.
permen ini diberi nama sesuai sang jenderal untuk menghormati jasanya.rasanya yang enak dan bentuknya yang menarik membuat permen ini sering menjadi hiasan pada kue dan eskrim.
PERMEN JAHE (INDONESIA)
Permen jahe memang merupakan permen yang tergolong kuno. Berbicara permen ini
bukan hanya berbicara puluhan tahun lalu, tetapi ratusan tahun. Setidaknya
permen ini sudah tercatat di dalam buku Island of Java karya John Joseph
Stockdale, pelancong berkebangsaan Inggris, yang menyebutkan, pada tahun 1778
Belanda mengirim sebanyak 10.000 pon (atau sekitar 5.000 kilogram) produk yang
disebut candied ginger dari Batavia ke Eropa. Makanan ini digemari di Eropa
karena menyembuhkan kembung atau dalam istilah ilmiah disebut flatulensi.Permen ini juga Cocok sekali untuk menghangatkan badan dan menyegarkan tenggorokan. Apalagi saat udara dingin. Asli permen ini asalnya dari Indonesia. Negara yang terkenal sebagai penghasil rempah-rempah.
Senin, 14 Mei 2012
Virtual Villagers 5 - New Believers
# Puzzle 1 - Physician,
Heal Thyself
Requires: One villager
(adult or child).
To the left of the
enclosure, across the stream, is the science lab. Just below the lab
(south) is the hospital,
guarded by the pain totem.
In the hospital are some
blue mask heathens, and a purple mask heathen who is sick.
Set one of your children
(or adults) to healing, then drop them on the purple mask heathen
until he/she is
healed.
Once the purple mask
heathen is healed he/she will convert and join your village. You now
have an extra adult to
work, and one who is also an experienced doctor.
# Puzzle 2 - Food,
Glorious Food
Requires: One adult
villager (at a minimum).
Your villagers will
appear inside a flimsy bamboo enclosure. Set your adults to building and
drop them on the bamboo
and they will start tearing it down to build a food bin.
When the food bin is
finished you have solved the puzzle.
# Puzzle 3 - The Hungry,
Hungry Totem
Requires: Bees, adult
builder, child for distraction.
Above and to the right
of the enclosure is a noni bush. There is a Hungry Totem in front of it.
In order to get food
from the bush, you need to get the guards away and tear down the totem.
Use the bee power on the
bush. This will do two things: (1) Increase the number of noni berries,
and (2) temporarily
drive away the red mask heathen.
Once the heathens near
the bush run away use a child to distract any orange masks in the area,
then drop your adults on
the totem to tear it down.
Keep the orange guards
away and keep your adults on it until the totem collapses. This will happen
fairly quickly.
Once the totem is gone
the red mask and the orange mask will go elsewhere. Now you can harvest food.
# Puzzle 4 - A Little
Knowledge is a Dangerous Thing
Requires: Bees or
Lightning power, adult builders, children for distraction.
The totem is guarded by
this time by one or two orange masks and a red mask. The red masks will not
chase your villagers, so
you need something that will distract both types of guards.
The easiest for doing
this is the lightning power, which is 100 energy. If you have this ability by
this time, then use it.
If you don't, then you
can use the bees.
Hit the totem with
lightning and the guards will run off. As soon as they are far enough away drop
every adult you have on
the totem to dismantle it.
Orange guards may come
back early or come out of the lab. If they do, distract them with children
while your adults are
tearing down the totem.
If the red guard comes
back before you finish, just move your adults back to farming/building and
let your energy build up
again. You can accelerate this process by double collecting relics.
Hit the totem with
lightning again if necessary, then finish pulling down the totem.
Once the totem is gone
the guards will leave and you can access the lab.
# Puzzle 5 - Organic
Farming
Requires: Construction
level 2, 1 master scientist, 1 master builder, other builders.
Once you have all of
those, turn your attention to the farm and the broken aqueduct above (north)
of the lab.
Drop your master
scientist on the aqueduct and they will start to supervise the work.
Drop a master builder to
start construction, then any other builders you have as well.
Once the aqueduct is
repaired the farm will be ready to go.
Supposedly you need a
master builder, but I have found that as long as you have the master scientist,
any builder will do.
At this point the purple
masked farmer will convert to your tribe and drop a piece of the necklace.
Have a child pick up the
piece.
It will take 2 hours (in
fast speed) for food to grow, but you can make it bloom instantly if you
have the instant bloom
"godly" power.
# Puzzle 6 - Dem Bones
Requires: Puzzle 7
solved, several builders.
Once the Blocking Totem
(puzzle 7) is gone, wait and the heathens will drift away to other places.
You can then drop
builders on the mausoleum to clear the blockage.
Towards the end, the
purple mask heathen who sits by the mausoleum may try to put the blockage back.
Don't worry about it,
just make sure that there are three or more builders clearing the rubble.
# Puzzle 7 - The Bigger
They Are, The Harder They Fall
Requires: Master
Builders (preferably 3 or more), Lightning power, children for distraction.
Puzzle 7 is to take down
the blocking totem, which guards the entrance to the mausoleum.
Drop a master builder
(or several) on the totem to start taking it apart.
Once you start to work
on this totem, the guards and others from the mausoleum will come and try
to rebuild it.
Your builders will run
away, make sure they don't go far.
Once the totem is
surrounded by the guards, hit it with lightning.
When they run away, drop
your builders back on to tear it down.
If any orange guards
come back early, you need to keep them distracted with a child.
When the red and blue
masks come back and start repairing the totem, hit them with lightning again.
When they leave bring
back your builders and keep tearing down.
Repeat as necessary
until the totem is gone.
# Puzzle 8 - Kids Do the
Darndest Things
Requires: Six children
under the age of 14.
This is the Hollow Totem
that sits beside the dry lake.
Your builders can't take
this one down, you need to stuff it with children.
Notice the holes, there
are five of them.
Five children can fit
comfortably in the totem. A sixth will cause it to collapse.
Drop children on the
totem and wait until they go in. When the holes are filled with eyes, drop
the sixth and the totem
will collapse.
# Puzzle 9 - Go Speed Racer,
Go!
Requires: A builder
(adept or master), time warp power, 500 energy, and the purple masked master
builder to be sitting in
the area.
To the right of the
blocking totem are two small areas that look like building supplies.
To convert the purple
mask master builder, you need to beat him/her at a building contest.
The purple mask master
is very fast, however.
The purple mask master
also tends to wander, so you can't do the challenge until he/she is sitting
below the challenge
area.
Bring your master
builder to the area.
Use the time warp powers
on him/her, and they will speed up.
Drop the builder
immediately on the left pile of supplies, and he/she will quickly build an
object.
If you finish first, the
purple mask will convert to your tribe.
The necklace piece will
actually drop near the statue, near where the other three pieces of the
necklace are.
Drop a child on the
piece and they will bring it to the rest and assemble the necklace.
# Puzzle 10 - The Lady
in the Lake
Requires: Energy of 1,200
(you'll need to do it in stages), tempest power, revive power.
Go to the dry lake area
and trigger a tempest (storm). Then trigger a second (you must trigger the
second while there are
still puddles in the dry lake).
After two storms the
lake will fill up.
NOTE: If you don't have
the capacity to do two storms in a row, you can still do this. Just wait
until after it rains and
there are puddles in the dry lake, then trigger a tempest.
Now you need to recharge
to 600 energy to use the revive godly power.
When you have the
energy, use the revive godly power on the lake and the fish will come to life.
Now your farmers can
fish. Unfortunately, until you convert the orange and red masked heathens,
they will interfere with
your farmers as they pass by their village.
# Puzzle 11 - Pain, I
Can't Get Enough
Requires: Lightning
power, at least 100 energy (preferably 300), several builders.
The pain totem has no
guards, but it gives off electricity so no one can touch it.
Hit the pain totem with
the lightning power, then drop your builders on it to take it apart.
If its power comes back,
hit it with lightning again and finish demolishing it.
# Puzzle 12 - Over the
Rainbow
Requires: Clothing hut
built (level 2 science), 2 or 3 random adults, several builders.
This is the Rainbow
Totem that guards the hot springs pools.
After the clothing hut
is complete, three dye pots will appear at the top of the screen, to
the right of the pool
and above the farm.
You can use these to
drive all of the heathens out of the pool long enough to take down the totem.
You need two or three
adults to take dye to the pool. Drop the first adult on the yellow pot and
wait until he/she picks
it up and starts towards the pool.
Then drop the second
adult on the red pot. Do not wait for the first one to reach the pool, if
you do the yellow dye
will wash away before the red can get there.
Watch as the adults drop
first the yellow, then the red dye into the pool. The water will turn a
nasty orange color and
the heathens will leap out.
This also works with the
colors in the order of the totem, red, yellow blue (requires 3 adults).
When they do, drop your
builders on the totem to take it down. Repeat with the dyes if the heathens
come back before you can
get the totem down.
This will clear the
heathens out of the pool. At this point, the only place they can go is the
broken down village in
the south east corner of the map.
# Puzzle 13 - The Proof
is in the Pudding
Requires: Level 2
science (the back of the lab must be rebuilt), a master scientist.
After you purchase 2nd
level science, the lab cleans up a bit and there is a large
"blackboard"
on the back wall made of
animal skins.
Drop a master scientist
on this board and they will proceed to write out a mathematical proof.
If they are correct, the
purple masked master scientist will celebrate, then walk over to the
mat and sit down,
thinking.
You can tell they are
thinking due to the light over their head. Wait for the light to go out
(an hour or two
depending on what speed you are playing the game at).
When they are no longer
thinking repeat the process with a master scientist. Wait again and repeat
a third time. After the
third time the heathen will convert.
The heathen will drop a
piece of the necklace, have a child pick it up.
# Puzzle 14 - Talk to
the Hand
Requires: Level 3
construction, level 3 spirituality, builders.
Once you have the levels
of technology, start dropping your builders on the statue and they will
complete it.
Once the statue is
completed it will increase your maximum energy level.
You can also drop
builders on the completed statue to polish it. This will give them building
experience.
# Puzzle 15 - There Are
None So Blind...
Requires: The mausoleum
to be completely cleared (puzzle 6 and 7), random adults, fire in the
fire pit.
When you have finished
clearing the mausoleum, a shallow pan will appear on the steps. Drop an
adult to pick it
up.
The adult will take the
pan up the stream and drop it near the mysterious pot, halfway between
the food bin and the
science lab.
Drop an adult on the
shallow pan and they will start to pan for gold. If they are successful,
they will fill the pot
1/3 full of gold.
Keep dropping adults on
the pan and panning until the pot is full.
When the pot is full
drop an adult on it and they will take it to the fire.
Wait a bit, and the gold
will turn into a large orb. When it does, drop an adult on it and they
will take it to the
Blind Totem at the edge of the forest.
When they put the eye in
the totem, the hidden section of the forest will clear and you will see
the chief.
# Puzzle 16 - The Big
Kahuna
Requires: Conversion of
all of the purple masked masters (puzzles 1, 5, 9, and 13), all pieces
of the necklace, several
children.
After each of the purple
mask conversions, you should have a child take the piece of the necklace
that they dropped to the
statue.
The child who brings the
last piece will assemble the necklace.
This necklace belonged
to the chief's daughter.
Once the necklace is
complete, drop someone (adult, child, it doesn't matter) on it to take it
to the chief.
The chief will convert
and join your tribe. The former chief is a master in all six specialties.
# Puzzle 17 - My Mommy
is Stranger Than Your Mommy
This is an extra puzzle
that will only appear in games sold in the first few weeks directly
through Last Day of
Work.
Requires: at least 3
nursing mothers, children to distract the orange guards.
You may have noticed the
heathen "mommy" sitting in the ruined village in the southeast corner
of
the map.
Mommy is almost never
alone, the guards are always there except when they are drawn away, or when
it rains.
Distract the guards away
and drop a nursing mother onto "Mommy" to talk to her.
Wait until the
"Mommy" is listening, then drop another nursing mother to talk.
Again wait, then drop a
third nursing mother.
Basically you want all
three mommies to be talking to the heathen "mommy" at the same time.
At this point she will
convert.



